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AI Insights · Timothy · April 2024

Top 5 Hypercasual Games on iOS in Switzerland - Q1 2024

Explore the performance of the top 5 hypercasual games on iOS in Switzerland for Q1 2024, including trends in weekly downloads, revenue, and active users.

Top 5 Hypercasual Games on iOS in Switzerland - Q1 2024

In Q1 2024, the top 5 hypercasual games on iOS in Switzerland showcased varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at how these games fared:

Block Blast! saw a fluctuating trend in weekly downloads, starting at around 6.3K in early January, peaking at 9.3K in mid-February, and then tapering off to approximately 4.8K by the end of March. Active users mirrored this trend, beginning at 22.8K and peaking at 30.8K in mid-February before declining to 25.4K by the end of the quarter.

Water Sort Puzzle: Get Color maintained a steady number of weekly downloads, averaging around 2.1K throughout the quarter. Weekly revenue showed some fluctuations, peaking at $546 in mid-February. Active users increased from 4.5K at the start of January to about 6.1K by the end of February, before stabilizing around 5.8K in March.

QSWatermelon : Monkey Land experienced a significant decline in weekly downloads, starting at 6.2K in early January and dropping to around 600 by the end of March. Despite the decline in downloads, active users remained relatively stable, starting at 56.9K and ending at approximately 39.6K by the end of the quarter.

2 Player Games : the Challenge had a varied performance in weekly downloads, peaking at 2.4K in early January and fluctuating throughout the quarter to end at 1.6K by late March. The game's weekly revenue was modest, with peaks reaching around $255 in early January. Active users started at 15.8K in early January, dipping to around 9.8K in late February, and recovering slightly to 11.6K by the end of March.

Going Balls experienced a relatively stable number of weekly downloads, averaging around 1.1K throughout the quarter, with a slight peak at 1.5K in mid-January. Weekly revenue showed consistent but modest growth, peaking at $121 in mid-February. Active users started at 9.3K in early January, fluctuated throughout the quarter, and ended at about 8K by late March.

Overall, these top hypercasual games demonstrated a range of performance trends in the Swiss iOS market for Q1 2024. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024